SL Dimensions
lunes, 9 de mayo de 2011
An interesting and good looking collection of 30 high resolution grunge, rusty and dirty textures all created using Filter Forge Photoshop Plugins.
These are 1000 x 1000 pixel tileable textures. It means that you can tile these big textures as patterns to create a larger seamless texture.
To download these textures, just click on the images and you will be redirected to each texture download page.
Usage rights: You can use these images any way you want, even in commercial projects. A link back to Photoshop Roadmap is greately appreciated, but not mandatory at all.
30 free high resolution textures and backgrounds
The following images are a small preview of the complete texture.
Click on each image to go to the texture download page.
or go to the end of this article to download all of them at once
Click on each image to go to the texture download page.
or go to the end of this article to download all of them at once
lunes, 25 de abril de 2011
Skins templates from Duda
Duda Alchem: <<A friend has sent me these skins of high quality. Try it. These skins have eye shadowand a well developed breasts>>
- face: http://www.megaupload.com/?d=RSFXXA4V
- legs: http://www.megaupload.com/?d=3VJDDLLN
- upper: http://www.megaupload.com/?d=QNDH45AU
sábado, 2 de abril de 2011
Remember Starligth
Getting Started With Starlight (PSD)
Skin Tones
Learn how to switch between preset skin tones with just a few clicks!
This tutorial assumes that, at the very least, you've got a very elementary knowledge of Photoshop (i.e., opening and saving files).
Here's what you'll need,
- Starlight PSD files (starlight_face.psd, starlight_upper.psd, starlight_lower.psd)
- Adobe Photoshop (CS or newer)
1. Open the Starlight Face PSD file (it should be named starlight_face.psd).
2. Make sure you can see your "Layer Comps" palette; if not, you can show it by selecting "Window," "Layer Comps" from the menu bar.
3. Here's what you should see:
4. Selecting a different Layer Comp will change the skin tone! Note, these are non-destructive changes—i.e., they mostly turn on and off or change the opacity of various layers in the "base" group—so you don't need to worry about saving if all you're doing is switching between skin tone presets.
5. Starlight Upper and Lower PSDs also work this way.
6. You'll only be able to change between the five preset skin tones with Layer Comps—I'll go into the gritty details of how to make your own custom skin tone in a more advanced tutorial (coming soon!).
✻ So far, we actually haven't covered anything that's not already done in the in-world skins—but in the next section, we'll do makeup customization, which is totally up to you and not done in-world—so stay tuned!
Makeup
Learn how to make your own makeup with Starlight PSDs—it'll take like five minutes!
This tutorial assumes that, at the very least, you've got an elementary knowledge of Photoshop (e.g., opening and saving files, paint bucket, layers, etc...). You should also know how to upload textures to Second Life and make a skin out of them.
Here's what you'll need,
- Starlight Face PSD file (starlight_face.psd)
- Adobe Photoshop (CS or newer)
1. Open the Starlight Face PSD file (it should be named starlight_face.psd). Check out Starlight's arrangement of groups and layers (make sure you've got your Layers palette visible)—it should be sort of like Sezmra's Splendor! Here's what you should see:
2. We're making eyeshadow and lipstick, so our focus will be on the groups labeled "eyeshadow" and "lips."
✻ Feel free to turn on or off the layers "eyeliner," "blush," or "freckles" at your leisure.
3. Let's start with eyeshadow: make the group visible and open it—inside, you should see another group called "presets" and two layers—one named "outer (color me!)" and the other named "inner (color me!)." For this tutorial, we'll be messing with the "color me!" layers—the presets are there for convenience (prêt-à-porter) and more advanced manipulations (which I hope to cover in the future).
4. Let's change color of the inner eyeshadow: click on the layer named "inner (color me!)" to select it. Make sure you've selected the actual layer, and not its mask.
You should see a border around the actual layer...
✔ Like this:
✘ Not like this:
5. Next pick a color—any color as long as it's not white—and use the paint bucket tool on the layer (just click anywhere on the face), and now the inner eyeshadow should change to the color you've selected!
6. You can change the color of the outer eyeshadow the same way—just make sure you've got the layer named "outer (color me!)" selected.
7. Let's move on to the lips. Show and open the lips group, and you'll see two subgroups labeled, "gloss" and "colors"—we're just going to focus on "colors" right now. Inside "colors," there's a layer named "basic color (color me!)"—it works exactly like the "color me" eyeshadow layers, but we'll do something different just to keep things interesting.
✻ Feel free to turn on or off the "gloss" layer here.
8. Select the "basic color (color me!") lips layer by clicking on it (once again, make sure you've selected the actual layer and not its mask). Next, select from the menu bar, "Image," "Adjustments," "Hue/Saturation"—or you can also press Ctrl-U (Windows) or Cmd-U (Mac)—to bring up the Hue/Saturation adjustment window. Now, play around with the sliders until you've found something you're happy with and press "Ok" (once again, white or near-white colors—i.e., "Lightness" slider turned all the way up—won't do anything)!
☠ Caveat: This "basic" color change is fairly uniform—i.e. it's just really sort of a tint; I'll cover more advanced ways below.
9. You're all done now! You should consider saving your work—either as a new file or over the current file.
Getting Started With Starlight (XCF)
Coming soon! (I'm a little slower with GIMP—it really isn't my forté)
Getting Started With Starlight (AI)
See It Rubs the Gradient On Its Skin Or Else It Gets the Blur Tool Again (under Heroic Mode) (lol...)
Heroic Mode
Heroic Mode! It's never that hard, if you know what you're doing, and you almost always get better stuff out of it!
Coming soon! (Don't worry, they won't be that hard—we'll just be playing with stuff in the "base" group!)
Eyes and Ears—er, I Mean Noses...
Starlight has two different sets of eyes and noses, learn how to use them and what pitfalls to be careful of!
Lips Like Vulgar
22 layers. And that's not even including the lip color presets. Here's how to prevent them from all ganging up and kicking your ass like that scene in the Matrix. No, not that one. The crappy one. Right.
Half-assed? More Like Half-faced!
Learn to live by these words: "Hard work often pays off after time, but laziness always pays off now." Well with the face texture, anyway...
A Perfectly Purple Persuasion
Or how I learned to stop using the Layer Comp preset skin tones and make one myself.
It Rubs the Gradient On Its Skin Or Else It Gets the Blur Tool Again
Yes, it will, Precious, won't it? It will get How to work with Starlight's core—Adobe Illustrator gradient meshes.
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